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Old 03-11-2009, 02:36 AM
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MoonQuake MoonQuake is offline
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Arrow PL_RedShip by MoonQuake

* Updated to version beta 10 * (November 2nd 2009)

-------------------------------------------------------------




** NEW ** Watch the walkthrough video of the map:


---------------------------------------------
24/7 server running RedShip:
216.246.108.66:27015 5EGC.com|REDSHIP!|500FPS|HLSTATSX
---------------------------------------------


RedShip
Payload map
by MoonQuake

DOWNLOAD LINKS:
http://www.fpsbanana.com/maps/103929
http://forums.tf2maps.net/showthread.php?t=8349


1- Installation instructions
2- Mission Briefing
3- More info
4- Contact me
5- Changelog for beta 10




1----

====== Installation instructions ======


Extract the map file (pl_redship_b10.bsp) from the .ZIP directly into the "maps" folder of your Team Fortress 2 installation.

By default, this folder is located at
C:\Program Files\Steam\SteamApps\(your account name)\Team Fortress 2\tf\maps

Just double-click the .ZIP file, once you see the content of the .ZIP file, click and drag pl_redship_b10.bsp into the above mentioned maps folder. If you see a message saying it already exists, just click YES to overwrite it. This file is from the original author so you can use it and overwrite any existing previously downloaded file.

If you tried installing it with the above instructions and it didn't work, just do like with most custom maps you already have: join a server that runs pl_redship_b10 and the file will be downloaded and placed at the correct location for you.
If you see a message that says the maps you have and the one the server have differs, delete pl_redship_b10.bsp from the maps folder and rejoin a server running the map to redownload it.


2----

====== MISSION BRIEFING ======



REDSHIP is under attack!

RED : Save your crew and your ship
by defending the objectives.
Get outside and prevent the
BLU from invading the ship!

BLU : Take control of REDSHIP by
destroying key objectives
located on the ship. Make
your way inside RedShip and
get to the ship's core.
Destroy it to take commands.

BLU has prepared an assault on
RED's main sky base, "REDSHIP 450".
Their objective is to neutralize it
and all of its crew and seize it.
BLU plan on getting inside the ship
by neutralizing the cargo bay shield,
then to progress inside towards the
engine room, section by section.
Key objectives are located in each
section and destroying them will
grant access to the next section
until the engine room is reached.
If BLU succeed in destroying the Core,
they will take command of RedShip.
Will RED let them do this?

Good luck!

=========================


3----

MORE INFORMATION:


General:

RedShip is different from a regular payload map from its objectives that must be destroyed/defended.
You have to push a cart like in any other payload map, but RedShip randomly choses 1 from 3 different types of payload. (see below)
There's also 3 different possible atmospheres for the map: a sunny day up above the clouds, a cloudy day or sunset time above the lake. They can play to your advantage depending on the class you play.
Sometimes you'll also have environmental objects to destroy that block your way or to unlock a path to help your team.

Easter eggs can also be found on the map: one for each of the 9 classes in the game. Can you find all of them?


For the BLU team:

- Objectives are marked as yellow exclamation marks in a triangle as seen on some of the screenshots. They are above or below an object you must destroy.

- Each objective destroyed gives you 2 points and adds extra time for your team.

- The core gives you 3 points once destroyed.

- BLU cannot open locked vents to get inside unless the consoles in the CIC room (objectives) are destroyed which will permanently open them.

- Like usually, pushing the cart gives you points, and reaching a capture point will reward you with points but NOT extra time. Only objectives that have been destroyed add extra time on top of the extra points mentionned above.


Payloads:

- If the playload you must push is the RE Bomb (radioactive emission bomb), you can activate it every 2 minutes. Once activated, the RE bomb will start releasing radioactive emmisions for a short period of time. During this time, only the RED team can get hurt by it. When the RE bomb is ready and can be activated again, its antenna will start blinking and a message will show on-screen. This payload will not self-destruct when arriving at the final destination, the BLU team must use it to get to the Core of RedShip, then destroy the Core manually using standard firepower.

- The "assault cart" (sentry+dispenser) has a level 1 super sentry mounted by default. The super sentry can be upgraded for more firepower and, although not invulnerable, is much more resistant to attacks, but can still be sapped by spies. This payload will not self-destruct when arriving at the final destination, the BLU team must use it to get to the Core of RedShip, then destroy the Core manually using standard firepower.

- If the payload is a normal bomb (standard self-destructive bomb), the BLU team won't get any advantage during the battle. This payload will self-destruct when arriving at the final destination. The explosion will cause a localized but very powerful detonation that will destroy the Core and any players nearby.

- Each payload type include a super dispenser. These special dispensers act as portable medical cabinet: they heal and resupply almost instantaneously. They also cannot be sapped and are much tougher than their man-made counterpart. They, however, can be destroyed if damaged for a long period of time.


For the RED team:

- Protect the objectives to prevent the BLU team from advancing and getting extra time.

- RedShip is in lockdown mode when you start a match, so nobody can use the vents to get outside unless the consoles in the CIC room (objectives) are destroyed by the BLU team which will permanently open them.

- During stage 2 if the BLU team succeeded in capturing RedShip, the payload for the RED team will be the assault cart with a super sentry and a super dispenser just like the one the BLU team can have.


Note:


The flamethrower does NOT damage objectives. Neither do the baseball (the bat itself does damage) and the jarate. Melee weapons, on the other hand, are very effective.


4----

====== Contact me ======


Email me for any bug report or suggestions.
Your comments are essential for making this map better.

If you are interested in running RedShip on the main map rotation on your server, contact me. You could be the first to get the next version of RedShip on your server and I will be glad to come visit your server myself.

Enjoy RedShip!

MoonQuake
Level Designer
hl2_moonquake(at)hotmail.com


5----

===== Changelog for beta 10 ======


- Dramatically reduced resources used by the map.
- Performance optimization.
- Improved visuals in certain areas.
- Easter eggs for all 9 classes of the game are hidden all around the map. Can you find them all?
- Added stage 2. (RED try to take back their ship if BLU won the round in stage 1. They have a super sentry payload and super sentries guarding their spawn outside.)
- Added on-screen text for both teams to give clear instructions about what to do.
- Added details in certain areas.
- Vents now stay close until the consoles from the CIC room are destroyed which will facilitate the progression of the BLU team.
- Front vents (left side long and sniper vent) now open when the shield is down.
- TF2-ized all textures that were not close enough to the art style of TF2.
- Added a super dispenser to all 3 payload types.
- Remote detonated payload now is a remotely activated (from the BLU ship) radioactive emissions bomb that hurts the RED players nearby once activated. Lasts for a short period of time, can be reused every 2 minutes.
- Fixed sentry payload being a two way directional cart, now it behaves like a normal cart, also made it a super sentry payload.
- Updated the BLU ship TV images displaying the 3 types of payload.
- Improved RedShip's teleporters FX
- Fixed a bunch of joints not being merged by the compiler.
- Added bloom to Core FX when alive
- Improved Core destruction FX.
- Lit up some sections of the map that were too dark during the power outages after consoles are destroyed.
- Fixed the dead-end left side front vent.

- Fixed a bunch of wrong cubemaps reflections/addition/optimization of cubemaps.
- Greatly reduced the number of entities used in the map for the same result.
- New RED and BLU logos for RedShip

- Added steam coming off of pipes when damaged at certain locations.
- Fixed a bunch of lighting issues, especially in the Core (engine room) area and outside.
- Fixed some models fading too quickly.
- The sun has been raised for the sunset time of the day.
- Tweaked health and ammo placement.
- Made the effects when a console is destroyed stop after 1 min to improve performance, especially in the CIC room.
- Made players/objects shadow a bit brighter so it fits the environment ones better.
- Rebuilt cubemaps (reflections) because some of them catched the objectives triangles so we could see them on reflective surfaces.
- Cart texture alignment.
- More little fixes and tweaks.
----------------------------------

Last edited by MoonQuake; 17-11-2009 at 05:40 AM.
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  #2  
Old 03-11-2009, 12:22 PM
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ríomhaire ríomhaire is offline
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It's an interesting map but some of the interiors could be TF2ified a bit more I think. The third shot in particular looks like a bastard child between HL1 and TF2.

Also, do you not think the objectives might be a tad too complicated? Are the HUD indications for everything or just the payloads?
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Old 03-11-2009, 08:15 PM
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MoonQuake MoonQuake is offline
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Thanks for the feedback, ríomhaire.
I see what you mean. You should really give the map a shot to see all this "with your own eyes". Screenshots don't always give a map's details full credit. Each texture for this map is a custom texture or a stock TF2 one. Sometimes a TF2-ized version of an existing texture, just like it's the case for some official TF2 texture.

There's a lot of detail in the description above, but it's simple: BLU destroy the objectives marked by a icon, and RED defend them. Each payload type is clearly explained on the TV in the BLU base.

Just loadup the map and if you play all by yourself, play as BLU. You'll be able to destroy all the objectives yourself and you'll see how simple it is at its core.
There are mission objectives described on-screen via the good 'ol text system of TF2.

Give it a shot, tell me what you think. (remember playing a map all alone is not the same as when you got 12 teammates helping do things much faster.

MQ

Last edited by MoonQuake; 04-11-2009 at 04:42 AM.
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Old 03-11-2009, 09:28 PM
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Dinnesch Dinnesch is online now
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Looks absolutely great looking at the screenshots, would like to give this a try. Do you know any server which runs the map?
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Old 04-11-2009, 11:11 AM
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Reminds me of Spacedout for TFC. Looks cool; I'll have to give this a try sometime. Echoing Dinnesch's question about servers running the map.
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Old 04-11-2009, 05:07 PM
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MoonQuake MoonQuake is offline
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Dinnesch and Darkside: I've just released the map 2 days ago, so there aren't many servers running yet.
I'm in close relationship with the Slaughter House servers (66.151.138.60:27015) but I'm sure there are other servers that have it on rotation, most admin just grab the map and put it on their servers and don't announce it.

I'll let you guys know if there are other servers when they reveal themselves to me.

MQ
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Old 13-11-2009, 10:39 PM
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MoonQuake MoonQuake is offline
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** NEW ** Watch the walkthrough video of the map:


Tell me what you think, guys.

MQ
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Old 13-11-2009, 10:44 PM
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Looks awesome, but the objective shooting would be shitty I think. Remove it.
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Old 15-11-2009, 04:34 PM
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MoonQuake MoonQuake is offline
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Nothing like giving the map a go to know for sure...

Really, PLAY the map!
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Old 15-11-2009, 05:34 PM
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Dinnesch Dinnesch is online now
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Quote:
Originally Posted by MoonQuake View Post
Nothing like giving the map a go to know for sure...

Really, PLAY the map!
Really, WHERE?
I tried the server you suggested but it never runs the map.
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Old 15-11-2009, 05:43 PM
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MoonQuake MoonQuake is offline
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I don't know all servers that have the map on rotation, but a 24/7 server will be up soon (if it's not already) from the 5elements community. Look for 5EGC custom servers in your servers list.

MQ
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Old 15-11-2009, 06:57 PM
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Damn Moonquake, I haven't had a chance to play the map yet but just from watching the walkthrough, this is amazing. You really went all out and I'd even say raised the bar on community maps; the map is gorgeous from a visual standpoint but the way the objectives are set up is really well done. I'll be checking for that 5elements server.
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Old 16-11-2009, 12:32 PM
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Downloading it now, if only to explore it by myself. Reminds me of the good old UT assualts. You should put in someway for BLU spies to sneak into the redship prior to taking it and hack objectives with the sappers. The map itself looks great, but the super sentry cart could do with some makeup. Also, can super sentries be captured?
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"The greatest tragedy in mankind's entire history may be the hijacking of morality by religion." - Arthur C. Clarke

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but when I became a man, I put away childish things. Then I went to college and I want them back.

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Old 16-11-2009, 07:24 PM
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MoonQuake MoonQuake is offline
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Darkside: thanks. I'll keep you guys posted about any server that I know of that runs the map frequently.

ríomhaire: remember to play as BLU if you explore it by yourself or else you woon't have much to do as RED on defense There used to be vents open from the beginning ( for RED to come out other than through teleporters, and for spies of both teams to do some early sneaking into the base) but it proved to be chaotic. People already has to deal with enemy, new cart and objectives, so having to deal with sneaking spies also made the whole "stick together as a team" strategy very difficult to follow.

Also, you can't sap objectives. You can only destroy them.

What do you mean by "can super sentries be captured?" Can a BLU super sentry switch team for RED during a round? The answer is no. Maybe it's because you seeing a RED super sentry cart in the video confused you, but the only RED cart is the super sentry one for stage 2, when RED comes back on the ship to try and take it back.

MQ
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Old 17-11-2009, 11:16 AM
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ríomhaire ríomhaire is offline
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Sorry. I meant to say can super sentries be sapped. I don't know where captured came from. I was probably tired when I wrote that.
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"The greatest tragedy in mankind's entire history may be the hijacking of morality by religion." - Arthur C. Clarke

When I was a child, I spake as a child, I understood as a child, I thought as a child:
but when I became a man, I put away childish things. Then I went to college and I want them back.

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