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Old 04-11-2009, 09:09 PM
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Join Date: Nov 2009
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Issue with entities that don't exist (Lol)

Hey guys,

I'm making several Func_Tank Entities for use as combine cannons in a HL2: E2 map. I got them working but when I ran the map to test them, I ran into a slight problem:

There was another Combine Cannon Entity behind my real ones, responding to my movements but not targeting me (It had no enemyfinder). I exited back to Hammer and navigated to the place it was rendered in the game, and there was nothing there. No visual, no wire frame in any of my views to check if it just had the invisible texture, nothing.

Confused, I tried everything I could. I redid my cannon entities thinking it was somehow tied to that, I redid most of the other brush entities walls and doors near there. Nothing worked.

Then I tried restarting Hammer in Half Life: E1 as well as the original HF, but when I switched back it still rendered it in game in E2. Even tried updating steam and restarting SDK several times, but to no avail.

It uses the Laser guide for the combine auto cannon, which is cool except it goes right through any walls I try to use to block its path. It tracks movement, but doesn't lock, so it looks like a retard with ADHD. It also crashes the game when any of the NPCs or players move over to where the entity would be if it actually existed.

If you guys could help me out with some advice I would be thankful... Its screwing up an entire portion of my map.

What a pain in the ass... Lol Thanks :]

Last edited by icon; 04-11-2009 at 10:34 PM.
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Old 05-11-2009, 05:33 AM
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Fixed. Found it in Entity report.
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